Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these.
O autorze
Stephan Günzel (Prof. Dr.) lehrt Medien- und Kulturtheorie an der University of Europe (Berlin).
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Język Angielski ● Format PDF ● Strony 316 ● ISBN 9783839447307 ● Rozmiar pliku 20.3 MB ● Redaktor Espen Aarseth & Stephan Günzel ● Wydawca transcript Verlag ● Opublikowany 2019 ● Ydanie 1 ● Do pobrania 24 miesięcy ● Waluta EUR ● ID 6950652 ● Ochrona przed kopiowaniem Społeczny DRM