Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these.
A propos de l’auteur
Stephan Günzel (Prof. Dr.) lehrt Medien- und Kulturtheorie an der University of Europe (Berlin).
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Langue Anglais ● Format PDF ● Pages 316 ● ISBN 9783839447307 ● Taille du fichier 20.3 MB ● Éditeur Espen Aarseth & Stephan Günzel ● Maison d’édition transcript Verlag ● Publié 2019 ● Édition 1 ● Téléchargeable 24 mois ● Devise EUR ● ID 6950652 ● Protection contre la copie DRM sociale